Model a basic 3D character in Blender with artist Sophie Rogers, using geometry tools, modifiers and simple materials. Explore how artists use Blender in contemporary practice, including artist-made video games, and build confidence with the interface, workspace modes and 3D pipeline.
Led by artist Sophie Rogers, this beginner workshop introduces participants to Blender’s interface, modes and core pipeline through hands-on making. You will explore how artists use Blender in contemporary practice, including artist-made video games, before moving into the essentials of layout, navigation and workspace modes.
The session is designed to help you build confidence with the software from the outset, whether you are completely new to 3D or want a structured introduction.
Working with core geometry tools, modifier basics and simple material application, you will model a basic character and learn accessible ways to customise and texture it. By the end, you should have a working knowledge of Blender’s interface and practical experience creating a 3D character, alongside a clearer understanding of the 3D pipeline.
Participants need to bring a laptop with the latest version of Blender installed, and a basic mouse is recommended. No previous experience is required.
Sophie Rogers
5 December 2026, 11:00 – 16:00
Regular tickets £48. Artist discount £35. Student ticket £29; students must bring a valid student ID and register using their student email address.
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